Gari Vinegar's Blog

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Salaryman of Light

  • 10/17/2021
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[FFXIV] Lv. 90 Gunbreaker Actions [One Paper]

Job Actions for Gunbreaker Lv. 90 I show job actions for Gunbreaker as follows.It’s based on the information that was published on 13-Oct-2021. Legend Here is the legend for the paper. Additional explanation is as follows. Legends Supplement Potency Potency including DoT effect. Recast Time to activate. Trigger Number of cartridge consumed. Effect Effective time or number of cartridge gained. Remarks Ranged : Ranged attackJumping : Jumping attackAoE : Area of EffectDoT : Damage over Time Recast time depending on skill speed Recast times of following 3 actions depend on your skill speed. Sonic Break (GCD x 24) Double Down (GCD x 24) Gnashing Fang (GCD x 12) I show the samples for recast time of them. GCD×1 GCD×12 GCD×24 2.50s 30.00s 60.00s 2.45s 29.40s 58.80s 2.40s 28.80s 57.60s

  • 10/3/2021
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[FFXIV] Blue Mage Solo, #93 Blaze – Deltascape V1.0: Alte Roite

Abstract I have learned Blue Magic #93 Blaze, with solo progression.You can learn the magic at Deltascape V1.0. Details How to Learn You must defeat Alte Roite within 14min, because AoE for while area occurs and it’s very very powerful. I recommend using Moon Flute at starting time.In my video, I tried following skill sequence.Indented are instant actions. Whistle Tingle Swiftcast & Moon Flute J Kick Nightbloom Triple Trident Surpanakha (4 times) Angel’s Snack Shock Strike Class Dance The Rose of Destruction Phantom Flurry Then, I beat at about 13min, and I learned Blaze with 7 times challenges. Used Skills Constant Basic Instinct Mighty Guard Aetherial Mimicry (Healer) Heal Pom Cure Angel’s Snack Attack GCD (Normal) Bristle Song of Torment The Rose of Destruction Electrogenesis GCD (Burst) Whistle Tingle Triple Trident Cold Fog / White Death Moon Flute Instant Abilities Shock Strike Glass Dance Eruption Surpanakha J Kick Phantom Flurry […]

  • 9/29/2021
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[FFXIV] Blue Mage Solo, #104 Nightbloom – Castrum Fluminis: Tsukuyomi

Abstract I have learned Blue Magic #104 Nightbloom, with solo progression.You can learn the magic at Castrum Fluminis which is one of Lv70 trials. Details How to Learn Nightbloom can be learned from Tsukuyomi. First Phase (start – 2m10s) Torment Unto Death (なぶり殺し) is the cone attack.You should cover yourself with Gob Skin. Lead of the Underworld (黄泉の銃弾) is stacking AoE.I guarded myself by Diamondback.And you can ignore Midnight Hazes (夜の煙), because they cause only your attack power down. Second Phase (2m10s – 4m30s) At first, you face two enemies.In the video, I used Phantom Flurry and Eruption Next, six enemies occur.After they fall in the center by Electrogenesis, I attack with 4 times Surpanakha, Both Ends and Shock Strike. Continuously, Asahi and Zenos will pop up in sequence.You must beat them in remaining time. Third Phase (4m30s – end) Lead of the Underworld (黄泉の弾丸) can be guarded by Diamondback.But […]

  • 9/26/2021
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[FFXIV] Blue Mage Solo, #103 Phantom Flurry – Hells’ Kier: Suzaku

Abstract I have learned Blue Magic #103 Phantom Flurry, with solo progression.You can learn the magic at Hells’ Kier which is one of Lv70 trials. Details How to Learn Phantom Flurry can be learned from Suzaku. First Phase [Start – 2m] Four scarlet ladies (火焔鳥) will pop up, then you centralize them and should beat them immediately with Surpanakha. Next, scarlet plume will fall.The central one is the target.You beat it with Whistle, Tingle, Triple Trident and other actions. Second Phase [2m – 3m20s] It is not difficult, so relax and face the direction that the arrow show. Third Phase, 1st cycle [3m20s – 7m] Phantom Flurry (鬼宿脚) is very very painful.Guard yourself with Gob Skin. Incandescent interlude (灼熱の調べ) is the sign for sequential powerful attacks. You should get shield with Gob Skin, and increase HP with Devour for endure intense attacks. Continuously, Suzaku cantillate Phantom Flurry.Diamondback is effective for […]

  • 9/23/2021
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[FFXIV] Blue Mage Solo, #102 Both Ends – The Swallow’s Compass

Abstract I have learned Blue Magic #102 Both Ends, with solo progression.You can learn the magic at The Swallow’s Compass which is one of Lv70 dungeons. Details How to Learn Both Ends can be learned from Qitian Dasheng which is the 3rd boss at The Drowned City of Skalla. Here is the screenshot for Both Ends.When his staff is covered with electrical effect, he attacks toroidally. And here is Both Ends too, but it is no effect and attacks nearby enemy. Five-fingered punishment (五行山) is stacking attack, and it is very painfull.You should use Gobskin or Diamondback. Qitian Dasheng will be separated into two shadows.I could learn the spell when I beat one of shadows. Used Skills Constant Basic Instinct Mighty Guard Aetherial Mimicry (Healer) Heal Pom Cure Exuviation Attack GCD (Normal) Song of Torment The Rose of Destruction Sharpened Knife The Ram’s Voice GCD (Burst) Whistle Tingle Triple Trident […]

  • 9/19/2021
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[FFXIV] Dragoon Actions – from Job Actions Video

Abstract PLL on 2021/09/19, job actions video is published. Actions for Dragoon starts on 0:29. Actions 1. High Jump Instant action. 2. Mirage Dive Available after using High Jump.Adding dragon gauge by 1. 3. Dragonfire Dive Jumping attack to target and all enemies nearby it. 4. Doom Spikle 1st action of AoE combo.Attack to all enemies in a straight line. 5. Sonic Thrust 2nd action of AoE combo.Attack to all enemies in a straight line. 6. Coerthan Torment 3rd action of AoE combo.Attack to all enemies in a straight line. 7. New Action 4th attack of AoE combo?Attack to all enemies in a straight line?Increasing new gauge by 1. 8. True Thrust 1st action of basic combo. 9. Disembowel 2nd action of basic combo (Chaos Thrust route). 10. New Action (Alternative to Chaos Thrust?) Maybe 3rd action of basic combo (Chaos Thrust route). 11. Wheeling Thrust Available after Chaos Thrust […]

  • 9/19/2021
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[FFXIV] Gunbreaker Actions – from Job Actions Video

Abstract PLL on 2021/09/19, job actions video is published. Actions of Gunbreaker starts on 6:22. Actions 1. Royal Guard Increasing enmity 2. Bloodfest Adding 3 (not 2) Cartridges. 3. Lightning Shot Ranged attack 4. Rough Divide Jumping attack 5. Keen Edge 1st action of basic combo 6. Brutal Shell 2nd action of basic combo 7. Gnashing Fang 1st action of burst combocost of 1 cartridge 8. Jugular Rip Action of Continuation 9. Savage Claw 2nd action of burst combo Abdomen Tear Action of Continuation 11. Wicked Talon 3rd action of burst combo 12. Eye Gouge Action of Continuation 13. Slid Barrel 3rd action of basic comboAdding 1 cartridge 14. Blasting Zone Instant action for attacking to single enemy 15. Heart of Stone Defensive action for a party member of self 16. Fated Circle AoE attack to all nearby enemiescost of 1 cartridge 17. Demon Slice 1st action of AoE comboattack […]

  • 9/19/2021
  • 0件

[FFXIV] Blue Mage Solo, #97 Hydro Pull – The Drowned City of Skalla

Abstract I have learned Blue Magic #97 Hydro Pull, with solo progression.You can learn the magic at The Drowned City of Skalla which is one of Lv70 dungeons. Details How to Learn Hydro Pull can be learned from Kelpie which is the 1rd boss at The Drowned City of Skalla. Used Skills Constant Basic Instinct Mighty Guard Aetherial Mimicry (Healer) Heal Pom Cure Exuviation Attack GCD (Normal) Song of Torment The Rose of Destruction Sharpened Knife The Ram’s Voice GCD (Burst) Whistle Tingle Triple Trident Cold Fog / White Death Instant Abilities Shock Strike Glass Dance Eruption Surpanakha J Kick Others Bristle Diamondback Video Skill Description Here is the description of the skill. Number of blue magics to be learned is 9. Thank you!

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